Thursday 27 October 2016

Escalation Campaign Idea - Comments and Critique Welcome

40K Escalation Campaign – Map Based

Starting Armies
Each army starts as a 500pt force, which can be made up of any units from a set of codexes. You must have a single HQ choice that is your Warlord for this campaign.

This can be as thematic as you like – fluff would be fun!

This army will be used in each game in the first round, without modifiers.

Map Based Campaign
This will be a map based campaign based on a similar system to planetary empires. The path to victory will to be to gather 10 territories of the Drusus Marches in the Calixis Sector to claim the world for their rightful faction.

The Drusus Marches is a series of worlds with vibrant hive cities, wilderness and an ongoing warzone with the local PDF trying to combat an Ork Insurgence. The Koronous Passage is a stable but volatile warp route.

Around the Drush Marches is a range of important landmarks and their bonuses:
-       Power Stations (+1 to deployment, picking who goes first)
-       Shield Generators (modifies claim rolls)
-       Manufactorums (Bonus points for having the most)
-       Command Bastions (a Bonus USR for a specific unit in that game)
-       Hive Cities (Counts as one of each of the above)
-       Spaceports (capturing support and allows inter-planetary travel)

Round Structure
Each round, typically a month, you can play as many games as you like. Each victory allows you to attempt to claim a planet in the end phase of each turn.  If you play a game against someone that is not in the campaign, you can attempt to claim a tile from the ‘Planetary Defence Force’ that controls the planet.

Playing a Game
Pick an opponent, play a game. The following modifiers apply when playing a campaign opponent.
-       For each tile more that one player has, the other gets 50pts per tile difference
-       Manufactorum Bonuses – a bonus 50pt for each manufactorum controlled
-       Specify any Bastion special rules
-       BONUS POINTS are doubled for any army, whose core army is fully painted and based.





Claiming Territories
At the end of the round, for each victory (up to 4) you have the potential to claim a tile as per the rules for Planetary Empires, with Shield Generator Modifiers. You can only claim tiles that are adjacent to your current force, spaceports owned allow you to claim any tile as if it were adjacent).

To claim a tile:
-       Roll 2D6 and add up the total (including any modifiers)
-       If you are claiming a tile from the PDF it is on a 4+
-       IF trying to claim from the Ork Insurgence it is on a 6+
-       If you are claiming a tile from an opponent it is on a 7+.

Modifiers:
-       Shield Generator Tile is -2
-       Adjacent to a Shield Generator is -1
-       Spaceport or Hive City is -3
-       Trying to capture more than 1 tile a turn, -1 modifier for every tile capture after 1st

Expanding Your Core Army

Each month the core army will expand by 250pts, until we reach 1500pts.

After 1500pts, you will have a core force and start working on Sideboards which can be added to your army for larger games (up to 2000points). The 1500pts will be static and the sideboards can be swapped game on game. This will allow each person to develop methods to deal with a range of foes.


Models used as part of your Bonus Points system, each game, do not count towards your core army and can be modified each game. Remember that if your army is fully painted and based, you can earn double points from Round 2 onwards.

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